12#include <unordered_map>
18#define ASSET_MAGIC_NUMBER 0x4f435421
23#define ASSET_VERSION_BASE 1
24#define ASSET_VERSION_SCENE_EXTRA_DATA 2
25#define ASSET_VERSION_PARTICLE_RADIAL_SPAWN 3
26#define ASSET_VERSION_PROPERTY_EXTRA 4
27#define ASSET_VERSION_SCENE_SUB_SCENE_OVERRIDE 5
28#define ASSET_VERSION_FONT_TTF_FLAG 6
29#define ASSET_VERSION_TEXTURE_COOKED_PROPERTIES 7
30#define ASSET_VERSION_TEXTURE_LOW_QUALITY 8
31#define ASSET_VERSION_MATERIAL_LITE_TEXTURE_COUNT 9
32#define ASSET_VERSION_STATIC_MESH_3D_HAS_BAKED_LIGHTING 10
33#define ASSET_VERSION_SCENE_SUBSCENE_INSTANCE_COLORS 11
34#define ASSET_VERSION_UUID_SUPPORT 12
35#define ASSET_VERSION_UUID_WITH_NAME_FALLBACK 13
36#define ASSET_VERSION_NODE_PERSISTENT_UUID 14
37#define ASSET_VERSION_MATERIAL_LITE_NODE_GRAPH 15
38#define ASSET_VERSION_NODE_GRAPH_FUNCTIONS 16
39#define ASSET_VERSION_NODE_GRAPH_VARIABLES 17
40#define ASSET_VERSION_SCENE_ICON_OVERRIDE 18
41#define ASSET_VERSION_SCENE_MENU_OVERRIDE 19
42#define ASSET_VERSION_VOXEL3D 20
43#define ASSET_VERSION_VOXEL3D_ATLAS 21
44#define ASSET_VERSION_VOXEL3D_ATLAS_INT32 22
45#define ASSET_VERSION_TERRAIN3D 23
46#define ASSET_VERSION_TERRAIN3D_MATSLOTS 24
47#define ASSET_VERSION_TERRAIN3D_ATLAS 25
48#define ASSET_VERSION_TERRAIN3D_BAKE 26
49#define ASSET_VERSION_TERRAIN3D_BAKEDMAP 27
50#define ASSET_VERSION_TILESET_BASE 28
51#define ASSET_VERSION_TILEMAP_BASE 29
52#define ASSET_VERSION_TILESET_METADATA 30
53#define ASSET_VERSION_TILESET_AUTOTILE 31
54#define ASSET_VERSION_TRANSFORM_KEYFRAME_SIGNAL 32
55#define ASSET_VERSION_INPUT_PROMPT_MAP 33
56#define ASSET_VERSION_INPUT_PROMPT_STYLE 34
57#define ASSET_VERSION_MATERIAL_LITE_UV_SOURCE 35
58#define ASSET_VERSION_SKELETAL_MESH_SECTIONS 36
59#define ASSET_VERSION_BONE_MASK 37
60#define ASSET_VERSION_SOUNDWAVE_STREAMING 38
61#define ASSET_VERSION_BONE_SOCKETS 39
62#define ASSET_VERSION_SCENE_OCCLUSION 40
63#define ASSET_VERSION_SCENE_OCCLUSION_DYNAMIC 41
64#define ASSET_VERSION_SCENE_OCCLUSION_ALGO 42
65#define ASSET_VERSION_INPUT_PROMPT_MAP_PLATFORM_MAC 43
66#define ASSET_VERSION_CURRENT 43
69#define DECLARE_ASSET(Base, Parent) DECLARE_FACTORY(Base, Asset); DECLARE_OBJECT(Base, Parent);
70#define DEFINE_ASSET(Base) DEFINE_FACTORY(Base, Asset); DEFINE_OBJECT(Base);
135 virtual void Create();
138 virtual void Copy(
Asset* srcAsset);
146 void ResetLoadedFlag();
148 const std::string& GetName()
const;
149 bool IsLoaded()
const;
150 bool IsRefCounted()
const;
151 int32_t GetRefCount()
const;
153 bool IsEmbedded()
const;
154 void SetEmbedded(
bool embed);
156 bool IsEngineAsset()
const;
157 void SetEngineAsset(
bool engineAsset);
159 void SetName(
const std::string& name);
160 void IncrementRefCount();
161 void DecrementRefCount();
165 void SaveFile(
const char* path,
Platform platform);
169 virtual bool Import(
const std::string& path,
ImportOptions* options =
nullptr);
172 virtual glm::vec4 GetTypeColor();
173 virtual const char* GetTypeName();
174 virtual const char* GetTypeImportExt();
183 bool IsTransient()
const;
184 void SetTransient(
bool transient);
186 uint64_t GetUuid()
const;
187 void SetUuid(uint64_t uuid);
191 void WriteHeader(
Stream& stream);
193 static std::string GetNameFromPath(
const std::string& path);
194 static std::string GetDirectoryFromPath(
const std::string& path);
196 static const char* GetNameFromTypeId(
TypeId id);
197 static TypeId GetTypeIdFromName(
const char* name);
201 uint32_t mVersion = 0;
204 bool mEmbedded =
false;
205 bool mLoaded =
false;
206 bool mEnableRefCount =
true;
207 bool mEngineAsset =
false;
208 bool mTransient =
false;
210 std::string mName =
"Asset";
211 int32_t mRefCount = 0;
215 void ClearDirtyFlag();
#define ASSET_MAGIC_NUMBER
Definition Asset.h:18
POLYPHASE_API bool HandleAssetPropChange(Datum *datum, uint32_t index, const void *newValue)
Definition Asset.cpp:34
AssetLoadState
Definition Asset.h:75
#define ASSET_VERSION_CURRENT
Definition Asset.h:66
#define INVALID_TYPE_ID
Definition Constants.h:40
Platform
Definition EngineTypes.h:32
uint32_t TypeId
Definition EngineTypes.h:75
@ PlatformBit_All
Definition EngineTypes.h:64
Export macros for Polyphase Engine symbols.
#define POLYPHASE_API
Definition PolyphaseAPI.h:31
virtual bool ShouldSnapshotForPie() const
Definition Asset.h:181
DECLARE_OBJECT(Asset, Object)
DECLARE_FACTORY(Asset, Asset)
DECLARE_FACTORY_MANAGER(Asset)
void SetOptionValue(const std::string &key, const Datum &value)
Definition Asset.cpp:63
Datum GetOptionValue(const std::string &key)
Definition Asset.cpp:52
bool HasOption(const std::string &key)
Definition Asset.cpp:45
std::unordered_map< std::string, Datum > mOptions
Definition Asset.h:121
virtual void GatherProperties(std::vector< Property > &props)
Definition Object.h:41
TypeId mType
Definition Asset.h:98
uint64_t mUuid
Definition Asset.h:100
bool mEmbed
Definition Asset.h:105
Asset * mAsset
Definition Asset.h:95
const EmbeddedFile * mEmbeddedData
Definition Asset.h:96
uint32_t mPlatformMask
Definition Asset.h:104
std::string mPath
Definition Asset.h:97
bool mEngineAsset
Definition Asset.h:99
Definition AssetManager.h:19
Definition EmbeddedFile.h:6