12#include <unordered_map>
18#define ASSET_MAGIC_NUMBER 0x4f435421
23#define ASSET_VERSION_BASE 1
24#define ASSET_VERSION_SCENE_EXTRA_DATA 2
25#define ASSET_VERSION_PARTICLE_RADIAL_SPAWN 3
26#define ASSET_VERSION_PROPERTY_EXTRA 4
27#define ASSET_VERSION_SCENE_SUB_SCENE_OVERRIDE 5
28#define ASSET_VERSION_FONT_TTF_FLAG 6
29#define ASSET_VERSION_TEXTURE_COOKED_PROPERTIES 7
30#define ASSET_VERSION_TEXTURE_LOW_QUALITY 8
31#define ASSET_VERSION_MATERIAL_LITE_TEXTURE_COUNT 9
32#define ASSET_VERSION_STATIC_MESH_3D_HAS_BAKED_LIGHTING 10
33#define ASSET_VERSION_SCENE_SUBSCENE_INSTANCE_COLORS 11
34#define ASSET_VERSION_UUID_SUPPORT 12
35#define ASSET_VERSION_UUID_WITH_NAME_FALLBACK 13
36#define ASSET_VERSION_NODE_PERSISTENT_UUID 14
37#define ASSET_VERSION_MATERIAL_LITE_NODE_GRAPH 15
38#define ASSET_VERSION_NODE_GRAPH_FUNCTIONS 16
39#define ASSET_VERSION_NODE_GRAPH_VARIABLES 17
40#define ASSET_VERSION_SCENE_ICON_OVERRIDE 18
41#define ASSET_VERSION_SCENE_MENU_OVERRIDE 19
42#define ASSET_VERSION_VOXEL3D 20
43#define ASSET_VERSION_VOXEL3D_ATLAS 21
44#define ASSET_VERSION_VOXEL3D_ATLAS_INT32 22
45#define ASSET_VERSION_TERRAIN3D 23
46#define ASSET_VERSION_TERRAIN3D_MATSLOTS 24
47#define ASSET_VERSION_TERRAIN3D_ATLAS 25
48#define ASSET_VERSION_TERRAIN3D_BAKE 26
49#define ASSET_VERSION_TERRAIN3D_BAKEDMAP 27
50#define ASSET_VERSION_TILESET_BASE 28
51#define ASSET_VERSION_TILEMAP_BASE 29
52#define ASSET_VERSION_TILESET_METADATA 30
53#define ASSET_VERSION_TILESET_AUTOTILE 31
54#define ASSET_VERSION_CURRENT 31
57#define DECLARE_ASSET(Base, Parent) DECLARE_FACTORY(Base, Asset); DECLARE_OBJECT(Base, Parent);
58#define DEFINE_ASSET(Base) DEFINE_FACTORY(Base, Asset); DEFINE_OBJECT(Base);
123 virtual void Create();
126 virtual void Copy(
Asset* srcAsset);
128 const std::string& GetName()
const;
129 bool IsLoaded()
const;
130 bool IsRefCounted()
const;
131 int32_t GetRefCount()
const;
133 bool IsEmbedded()
const;
134 void SetEmbedded(
bool embed);
136 bool IsEngineAsset()
const;
137 void SetEngineAsset(
bool engineAsset);
139 void SetName(
const std::string& name);
140 void IncrementRefCount();
141 void DecrementRefCount();
145 void SaveFile(
const char* path,
Platform platform);
149 virtual bool Import(
const std::string& path,
ImportOptions* options =
nullptr);
152 virtual glm::vec4 GetTypeColor();
153 virtual const char* GetTypeName();
154 virtual const char* GetTypeImportExt();
163 bool IsTransient()
const;
164 void SetTransient(
bool transient);
166 uint64_t GetUuid()
const;
167 void SetUuid(uint64_t uuid);
171 void WriteHeader(
Stream& stream);
173 static std::string GetNameFromPath(
const std::string& path);
174 static std::string GetDirectoryFromPath(
const std::string& path);
176 static const char* GetNameFromTypeId(
TypeId id);
177 static TypeId GetTypeIdFromName(
const char* name);
181 uint32_t mVersion = 0;
184 bool mEmbedded =
false;
185 bool mLoaded =
false;
186 bool mEnableRefCount =
true;
187 bool mEngineAsset =
false;
188 bool mTransient =
false;
190 std::string mName =
"Asset";
191 int32_t mRefCount = 0;
195 void ClearDirtyFlag();
#define ASSET_MAGIC_NUMBER
Definition Asset.h:18
POLYPHASE_API bool HandleAssetPropChange(Datum *datum, uint32_t index, const void *newValue)
Definition Asset.cpp:33
AssetLoadState
Definition Asset.h:63
#define ASSET_VERSION_CURRENT
Definition Asset.h:54
#define INVALID_TYPE_ID
Definition Constants.h:40
Platform
Definition EngineTypes.h:31
uint32_t TypeId
Definition EngineTypes.h:64
@ PlatformBit_All
Definition EngineTypes.h:53
Export macros for Polyphase Engine symbols.
#define POLYPHASE_API
Definition PolyphaseAPI.h:31
virtual bool ShouldSnapshotForPie() const
Definition Asset.h:161
DECLARE_OBJECT(Asset, Object)
DECLARE_FACTORY(Asset, Asset)
DECLARE_FACTORY_MANAGER(Asset)
void SetOptionValue(const std::string &key, const Datum &value)
Definition Asset.cpp:62
Datum GetOptionValue(const std::string &key)
Definition Asset.cpp:51
bool HasOption(const std::string &key)
Definition Asset.cpp:44
std::unordered_map< std::string, Datum > mOptions
Definition Asset.h:109
virtual void GatherProperties(std::vector< Property > &props)
Definition Object.h:41
TypeId mType
Definition Asset.h:86
uint64_t mUuid
Definition Asset.h:88
bool mEmbed
Definition Asset.h:93
Asset * mAsset
Definition Asset.h:83
const EmbeddedFile * mEmbeddedData
Definition Asset.h:84
uint32_t mPlatformMask
Definition Asset.h:92
std::string mPath
Definition Asset.h:85
bool mEngineAsset
Definition Asset.h:87
Definition AssetManager.h:19
Definition EmbeddedFile.h:6