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Polyphase Game Engine
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#include <stdint.h>Go to the source code of this file.
Classes | |
| struct | EmbeddedFile |
Functions | |
| void | SYS_RegisterEmbeddedRawAssets (EmbeddedFile *table, uint32_t count) |
| const char * | SYS_LookupEmbeddedRawAsset (const char *path, uint32_t &outSize) |
| const char * SYS_LookupEmbeddedRawAsset | ( | const char * | path, |
| uint32_t & | outSize | ||
| ) |
| void SYS_RegisterEmbeddedRawAssets | ( | EmbeddedFile * | table, |
| uint32_t | count | ||
| ) |