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Polyphase Game Engine
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#include "EngineRuntimeManifest.h"#include "document.h"#include "prettywriter.h"#include "stringbuffer.h"#include <cstdio>#include <fstream>#include <sstream>Functions | |
| bool | ParseEngineRuntimeManifestJson (const std::string &json, EngineRuntimeManifest &out, std::string &outError) |
| bool | LoadEngineRuntimeManifest (const std::string &jsonPath, EngineRuntimeManifest &out, std::string &outError) |
| std::string | SerializeEngineRuntimeManifest (const EngineRuntimeManifest &m) |
| bool LoadEngineRuntimeManifest | ( | const std::string & | jsonPath, |
| EngineRuntimeManifest & | out, | ||
| std::string & | outError | ||
| ) |
| bool ParseEngineRuntimeManifestJson | ( | const std::string & | json, |
| EngineRuntimeManifest & | out, | ||
| std::string & | outError | ||
| ) |
| std::string SerializeEngineRuntimeManifest | ( | const EngineRuntimeManifest & | m | ) |