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Polyphase Game Engine
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#include <cstdint>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | EngineRuntimeManifest |
Functions | |
| bool | ParseEngineRuntimeManifestJson (const std::string &json, EngineRuntimeManifest &out, std::string &outError) |
| bool | LoadEngineRuntimeManifest (const std::string &jsonPath, EngineRuntimeManifest &out, std::string &outError) |
| std::string | SerializeEngineRuntimeManifest (const EngineRuntimeManifest &m) |
| bool LoadEngineRuntimeManifest | ( | const std::string & | jsonPath, |
| EngineRuntimeManifest & | out, | ||
| std::string & | outError | ||
| ) |
| bool ParseEngineRuntimeManifestJson | ( | const std::string & | json, |
| EngineRuntimeManifest & | out, | ||
| std::string & | outError | ||
| ) |
| std::string SerializeEngineRuntimeManifest | ( | const EngineRuntimeManifest & | m | ) |