Polyphase Game Engine
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EngineRuntimeManifest.h File Reference
#include <cstdint>
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  EngineRuntimeManifest
 

Functions

bool ParseEngineRuntimeManifestJson (const std::string &json, EngineRuntimeManifest &out, std::string &outError)
 
bool LoadEngineRuntimeManifest (const std::string &jsonPath, EngineRuntimeManifest &out, std::string &outError)
 
std::string SerializeEngineRuntimeManifest (const EngineRuntimeManifest &m)
 

Function Documentation

◆ LoadEngineRuntimeManifest()

bool LoadEngineRuntimeManifest ( const std::string &  jsonPath,
EngineRuntimeManifest out,
std::string &  outError 
)

◆ ParseEngineRuntimeManifestJson()

bool ParseEngineRuntimeManifestJson ( const std::string &  json,
EngineRuntimeManifest out,
std::string &  outError 
)

◆ SerializeEngineRuntimeManifest()

std::string SerializeEngineRuntimeManifest ( const EngineRuntimeManifest m)