Polyphase Game Engine
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InputPath.cpp File Reference
#include "InputPath.h"
#include "InputMap.h"

Functions

std::string MakeInputPath (const InputActionBinding &binding)
 
InputActionBinding MakeBinding (InputSourceType type, int32_t code, AxisDirection axisDir, int32_t gamepadIndex)
 

Function Documentation

◆ MakeBinding()

InputActionBinding MakeBinding ( InputSourceType  type,
int32_t  code,
AxisDirection  axisDir,
int32_t  gamepadIndex 
)

◆ MakeInputPath()

std::string MakeInputPath ( const InputActionBinding binding)