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Polyphase Game Engine
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Go to the source code of this file.
Functions | |
| std::string | MakeInputPath (const InputActionBinding &binding) |
| InputActionBinding | MakeBinding (InputSourceType type, int32_t code, AxisDirection axisDir=AxisDirection::Positive, int32_t gamepadIndex=0) |
| InputActionBinding MakeBinding | ( | InputSourceType | type, |
| int32_t | code, | ||
| AxisDirection | axisDir = AxisDirection::Positive, |
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| int32_t | gamepadIndex = 0 |
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| ) |
| std::string MakeInputPath | ( | const InputActionBinding & | binding | ) |