Polyphase Game Engine
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InputPath.h File Reference
#include "PlayerInputSystem.h"
#include "InputTypes.h"
#include <string>

Go to the source code of this file.

Functions

std::string MakeInputPath (const InputActionBinding &binding)
 
InputActionBinding MakeBinding (InputSourceType type, int32_t code, AxisDirection axisDir=AxisDirection::Positive, int32_t gamepadIndex=0)
 

Function Documentation

◆ MakeBinding()

InputActionBinding MakeBinding ( InputSourceType  type,
int32_t  code,
AxisDirection  axisDir = AxisDirection::Positive,
int32_t  gamepadIndex = 0 
)

◆ MakeInputPath()

std::string MakeInputPath ( const InputActionBinding binding)