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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | Input_Lua |
Macros | |
| #define | INPUT_LUA_NAME "Input" |
| #define | CHECK_KEY(L, arg) (KeyCode) luaL_checkinteger(L, arg); |
| #define | CHECK_MOUSE(L, arg) (MouseCode) luaL_checkinteger(L, arg); |
| #define | CHECK_GAMEPAD(L, arg) (GamepadButtonCode) luaL_checkinteger(L, arg); |
| #define | CHECK_GAMEPAD_AXIS(L, arg) (GamepadAxisCode) luaL_checkinteger(L, arg); |
| #define CHECK_GAMEPAD | ( | L, | |
| arg | |||
| ) | (GamepadButtonCode) luaL_checkinteger(L, arg); |
| #define CHECK_GAMEPAD_AXIS | ( | L, | |
| arg | |||
| ) | (GamepadAxisCode) luaL_checkinteger(L, arg); |
| #define CHECK_KEY | ( | L, | |
| arg | |||
| ) | (KeyCode) luaL_checkinteger(L, arg); |
| #define CHECK_MOUSE | ( | L, | |
| arg | |||
| ) | (MouseCode) luaL_checkinteger(L, arg); |
| #define INPUT_LUA_NAME "Input" |