Polyphase Game Engine
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MaterialLite.h File Reference

Go to the source code of this file.

Classes

struct  MaterialLiteParams
 
class  MaterialLite
 

Enumerations

enum class  MaterialLiteUvSource : uint8_t {
  Mesh , WorldXY , WorldXZ , WorldYZ ,
  WorldAutoAxis , Count
}
 

Variables

const char * gShadingModelStrings []
 
const char * gVertexColorModeStrings []
 
const char * gMaterialLiteUvSourceStrings []
 

Enumeration Type Documentation

◆ MaterialLiteUvSource

enum class MaterialLiteUvSource : uint8_t
strong
Enumerator
Mesh 
WorldXY 
WorldXZ 
WorldYZ 
WorldAutoAxis 
Count 

Variable Documentation

◆ gMaterialLiteUvSourceStrings

const char* gMaterialLiteUvSourceStrings[]
extern

◆ gShadingModelStrings

const char* gShadingModelStrings[]
extern

◆ gVertexColorModeStrings

const char* gVertexColorModeStrings[]
extern