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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | MaterialLiteParams |
| class | MaterialLite |
Enumerations | |
| enum class | MaterialLiteUvSource : uint8_t { Mesh , WorldXY , WorldXZ , WorldYZ , WorldAutoAxis , Count } |
Variables | |
| const char * | gShadingModelStrings [] |
| const char * | gVertexColorModeStrings [] |
| const char * | gMaterialLiteUvSourceStrings [] |
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