Polyphase Game Engine
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Assets Directory Reference
Files
BoneMaskAsset.cpp
BoneMaskAsset.h
DataAsset.cpp
DataAsset.h
Font.cpp
Font.h
HumanoidAvatarAsset.cpp
HumanoidAvatarAsset.h
InputPromptMap.cpp
InputPromptMap.h
InputPromptStyle.cpp
InputPromptStyle.h
Material.cpp
Material.h
MaterialBase.cpp
MaterialBase.h
MaterialInstance.cpp
MaterialInstance.h
MaterialLite.cpp
MaterialLite.h
NodeGraphAsset.cpp
NodeGraphAsset.h
ParticleSystem.cpp
ParticleSystem.h
ParticleSystemInstance.cpp
ParticleSystemInstance.h
Scene.cpp
Scene.h
SkeletalAnimationAsset.cpp
SkeletalAnimationAsset.h
SkeletalMesh.cpp
SkeletalMesh.h
SoundWave.cpp
SoundWave.h
SpriteAnimation.cpp
SpriteAnimation.h
StaticMesh.cpp
StaticMesh.h
Texture.cpp
Texture.h
TextureAtlasUtil.cpp
TextureAtlasUtil.h
TileMap.cpp
TileMap.h
TileSet.cpp
TileSet.h
Timeline.cpp
Timeline.h
TinyLLMAsset.cpp
Implementation of
TinyLLMAsset
.
TinyLLMAsset.h
Asset
type for ultra-tiny LLM models (llama2.c format).
TinyLLMTokenizerAsset.cpp
Implementation of
TinyLLMTokenizerAsset
.
TinyLLMTokenizerAsset.h
Asset
type for TinyLLM tokenizer vocabulary.
TransformAnimationAsset.cpp
TransformAnimationAsset.h
Engine
Source
Engine
Assets
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