Polyphase Game Engine
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Assets Directory Reference

Files

 DataAsset.cpp
 
 DataAsset.h
 
 Font.cpp
 
 Font.h
 
 Material.cpp
 
 Material.h
 
 MaterialBase.cpp
 
 MaterialBase.h
 
 MaterialInstance.cpp
 
 MaterialInstance.h
 
 MaterialLite.cpp
 
 MaterialLite.h
 
 NodeGraphAsset.cpp
 
 NodeGraphAsset.h
 
 ParticleSystem.cpp
 
 ParticleSystem.h
 
 ParticleSystemInstance.cpp
 
 ParticleSystemInstance.h
 
 Scene.cpp
 
 Scene.h
 
 SkeletalMesh.cpp
 
 SkeletalMesh.h
 
 SoundWave.cpp
 
 SoundWave.h
 
 SpriteAnimation.cpp
 
 SpriteAnimation.h
 
 StaticMesh.cpp
 
 StaticMesh.h
 
 Texture.cpp
 
 Texture.h
 
 TextureAtlasUtil.cpp
 
 TextureAtlasUtil.h
 
 TileMap.cpp
 
 TileMap.h
 
 TileSet.cpp
 
 TileSet.h
 
 Timeline.cpp
 
 Timeline.h
 
 TinyLLMAsset.cpp
 Implementation of TinyLLMAsset.
 
 TinyLLMAsset.h
 Asset type for ultra-tiny LLM models (llama2.c format).
 
 TinyLLMTokenizerAsset.cpp
 Implementation of TinyLLMTokenizerAsset.
 
 TinyLLMTokenizerAsset.h
 Asset type for TinyLLM tokenizer vocabulary.