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Polyphase Game Engine
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#include "NetMsg.h"#include "Log.h"#include "Engine.h"#include "NetworkManager.h"#include "AssetManager.h"#include "Assets/Scene.h"#include "World.h"#include "Script.h"Functions | |
| void | NetSafeStringWrite (Stream &stream, const std::string &string) |
| void NetSafeStringWrite | ( | Stream & | stream, |
| const std::string & | string | ||
| ) |