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Polyphase Game Engine
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#include "EngineTypes.h"#include "NetMsg.h"#include "NetFunc.h"#include "ScriptFunc.h"#include "Nodes/Node.h"#include "Network/Network.h"#include "Network/NetworkConstants.h"#include "Network/NetPlatform.h"#include "Network/NetSession.h"#include <unordered_map>Go to the source code of this file.
Classes | |
| class | NetworkManager |
Typedefs | |
| typedef void(* | NetCallbackConnectFP) (NetClient *) |
| typedef void(* | NetCallbackAcceptFP) () |
| typedef void(* | NetCallbackRejectFP) (NetMsgReject::Reason) |
| typedef void(* | NetCallbackDisconnectFP) (NetClient *) |
| typedef void(* | NetCallbackKickFP) (NetMsgKick::Reason) |
Functions | |
| bool | NetIsClient () |
| bool | NetIsServer () |
| bool | NetIsLocal () |
| bool | NetIsAuthority () |
| NetHostId | NetGetHostId () |
| typedef void(* NetCallbackAcceptFP) () |
| typedef void(* NetCallbackConnectFP) (NetClient *) |
| typedef void(* NetCallbackDisconnectFP) (NetClient *) |
| typedef void(* NetCallbackKickFP) (NetMsgKick::Reason) |
| typedef void(* NetCallbackRejectFP) (NetMsgReject::Reason) |
| NetHostId NetGetHostId | ( | ) |
| bool NetIsAuthority | ( | ) |
| bool NetIsClient | ( | ) |
| bool NetIsLocal | ( | ) |
| bool NetIsServer | ( | ) |