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Polyphase Game Engine
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#include "Nodes/3D/Node3d.h"#include "AssetManager.h"#include "Nodes/Node.h"#include "World.h"#include "Renderer.h"#include "Maths.h"#include "NetworkManager.h"#include "Assets/SkeletalMesh.h"#include "Script.h"#include "Nodes/3D/SkeletalMesh3d.h"Functions | |
| FORCE_LINK_DEF (Node3D) | |
| DEFINE_NODE (Node3D, Node) | |
| bool | HandleTransformPropChange (Datum *datum, uint32_t index, const void *newValue) |
| FORCE_LINK_DEF | ( | Node3D | ) |
| bool HandleTransformPropChange | ( | Datum * | datum, |
| uint32_t | index, | ||
| const void * | newValue | ||
| ) |