Polyphase Game Engine
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Node3d.cpp File Reference
#include "Nodes/3D/Node3d.h"
#include "AssetManager.h"
#include "Nodes/Node.h"
#include "World.h"
#include "Renderer.h"
#include "Maths.h"
#include "NetworkManager.h"
#include "Assets/SkeletalMesh.h"
#include "Script.h"
#include "Nodes/3D/SkeletalMesh3d.h"

Functions

 FORCE_LINK_DEF (Node3D)
 
 DEFINE_NODE (Node3D, Node)
 
bool HandleTransformPropChange (Datum *datum, uint32_t index, const void *newValue)
 

Function Documentation

◆ DEFINE_NODE()

DEFINE_NODE ( Node3D  ,
Node   
)

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( Node3D  )

◆ HandleTransformPropChange()

bool HandleTransformPropChange ( Datum datum,
uint32_t  index,
const void *  newValue 
)