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Polyphase Game Engine
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Functions | |
| std::string | FindRelativeNodePath (Node *src, Node *dst) |
| void | ResolveNodePaths (Node *node, bool recurseChildren) |
| Node * | ResolveNodePath (Node *src, const std::string &path, Node *boundary) |
| void | ResolvePendingNodePaths (std::vector< PendingNodePath > &pending) |
| void | ResolveAllNodePathsRecursive (Node *node) |
| void | RecordNodePaths (Node *node, std::vector< Property > &props) |
| void ResolveAllNodePathsRecursive | ( | Node * | node | ) |
| void ResolveNodePaths | ( | Node * | node, |
| bool | recurseChildren | ||
| ) |
| void ResolvePendingNodePaths | ( | std::vector< PendingNodePath > & | pending | ) |