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Polyphase Game Engine
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#include "Nodes/3D/Particle3d.h"#include "Renderer.h"#include "AssetManager.h"#include "Log.h"#include "Utilities.h"#include "Maths.h"#include "Profiler.h"#include "Assets/ParticleSystemInstance.h"#include "Graphics/Graphics.h"Functions | |
| FORCE_LINK_DEF (Particle3D) | |
| DEFINE_NODE (Particle3D, Primitive3D) | |
Variables | |
| const char * | sParticleOrientationStrings [] |
| DEFINE_NODE | ( | Particle3D | , |
| Primitive3D | |||
| ) |
| FORCE_LINK_DEF | ( | Particle3D | ) |
| const char* sParticleOrientationStrings[] |