Polyphase Game Engine
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Particle3d.cpp File Reference
#include "Nodes/3D/Particle3d.h"
#include "Renderer.h"
#include "AssetManager.h"
#include "Log.h"
#include "Utilities.h"
#include "Maths.h"
#include "Profiler.h"
#include "Assets/ParticleSystemInstance.h"
#include "Graphics/Graphics.h"

Functions

 FORCE_LINK_DEF (Particle3D)
 
 DEFINE_NODE (Particle3D, Primitive3D)
 

Variables

const char * sParticleOrientationStrings []
 

Function Documentation

◆ DEFINE_NODE()

DEFINE_NODE ( Particle3D  ,
Primitive3D   
)

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( Particle3D  )

Variable Documentation

◆ sParticleOrientationStrings

const char* sParticleOrientationStrings[]
Initial value:
=
{
"X",
"Y",
"Z",
"-X",
"-Y",
"-Z",
"Billboard"
}