Polyphase Game Engine
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PipelineCache.cpp File Reference
#include "PipelineCache.h"
#include "Stream.h"
#include "VulkanUtils.h"
#include "VulkanContext.h"
#include "VulkanConstants.h"

Macros

#define PIPELINE_CACHE_SAVE_NAME   "PipelineCache.sav"
 

Macro Definition Documentation

◆ PIPELINE_CACHE_SAVE_NAME

#define PIPELINE_CACHE_SAVE_NAME   "PipelineCache.sav"