Polyphase Game Engine
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VulkanUtils.h
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1#pragma once
2
3#if API_VULKAN
4
6#include "Vertex.h"
7
11
12#include <vulkan/vulkan.h>
13
14class World;
15class DestroyQueue;
16class Pipeline;
17
18class Texture;
19class Material;
20class MaterialLite;
21class MaterialBase;
23class StaticMesh;
24class SkeletalMesh;
25class StaticMesh3D;
26class SkeletalMesh3D;
27class ShadowMesh3D;
28class InstancedMesh3D;
29class TextMesh3D;
30class Voxel3D;
31class Terrain3D;
32class TileMap2D;
33class Particle3D;
34class Primitive3D;
35class Node3D;
36class Quad;
37class Text;
38class Poly;
39
40struct Bounds;
41
42VkFormat ConvertPixelFormat(PixelFormat pixelFormat, bool srgb = false);
43
44UniformBlock WriteUniformBlock(void* data, uint32_t size);
45
46void CreateBuffer(
47 VkDeviceSize size,
48 VkBufferUsageFlags usage,
49 VkMemoryPropertyFlags properties,
50 VkBuffer& buffer,
51 VramAllocation& bufferMemory);
52
54 VkImage image,
55 VkFormat format,
56 VkImageLayout oldLayout,
57 VkImageLayout newLayout,
58 int32_t mipLevels = 1,
59 int32_t layerCount = 1,
60 VkCommandBuffer commandBuffer = VK_NULL_HANDLE);
61
62void CopyBuffer(
63 VkBuffer srcBuffer,
64 VkBuffer dstBuffer,
65 VkDeviceSize size);
66
68 VkBuffer buffer,
69 VkImage image,
70 uint32_t width,
71 uint32_t height);
72
73uint32_t GetFrameIndex();
74uint32_t GetFrameNumber();
75DestroyQueue* GetDestroyQueue();
76VkDevice GetVulkanDevice();
77VkCommandBuffer GetCommandBuffer();
78
79void DeviceWaitIdle();
80
81VkCommandBuffer BeginCommandBuffer();
82void EndCommandBuffer(VkCommandBuffer commandBuffer);
83uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
84
85uint32_t GetFormatPixelSize(VkFormat format);
86uint32_t GetFormatBlockSize(VkFormat format);
87bool IsFormatBlockCompressed(VkFormat format);
88VkImageAspectFlags GetFormatImageAspect(VkFormat format);
89
90std::vector<VkVertexInputBindingDescription> GetVertexBindingDescription(VertexType type);
91std::vector<VkVertexInputAttributeDescription> GetVertexAttributeDescriptions(VertexType type);
92
93void SetDebugObjectName(VkObjectType objectType, uint64_t object, const char* name);
94void BeginDebugLabel(const char* name, glm::vec4 color = { 1.0f, 1.0f, 1.0f, 1.0f });
95void EndDebugLabel();
96
97void WriteGeometryUniformData(GeometryData& outData, World* world, Node3D* comp, const glm::mat4& transform);
100void GatherGeometryLightUniformData(GeometryData& outData, Primitive3D* primitive, Material* material, bool isStaticMesh);
101
102VkPipelineColorBlendAttachmentState GetBasicBlendState(BasicBlendState basicBlendState);
103
104#if _DEBUG
105void FullPipelineBarrier();
106#endif
107
108// Texture
109void CreateTextureResource(Texture* texture, uint8_t* pixels);
110void DestroyTextureResource(Texture* texture);
111
112// Material
113void CreateMaterialResource(Material* material);
114void DestroyMaterialResource(Material* material);
115void BindMaterialResource(Material* material);
116
117// StaticMesh
118void CreateStaticMeshResource(StaticMesh* staticMesh, bool hasColor, uint32_t numVertices, void* vertices, uint32_t numIndices, IndexType* indices);
119void DestroyStaticMeshResource(StaticMesh* staticMesh);
120void BindStaticMeshResource(StaticMesh* staticMesh);
121
122// SkeletalMesh
123void CreateSkeletalMeshResource(SkeletalMesh* skeletalMesh, uint32_t numVertices, VertexSkinned* vertices, uint32_t numIndices, IndexType* indices);
124void DestroySkeletalMeshResource(SkeletalMesh* skeletalMesh);
125void BindSkeletalMeshResource(SkeletalMesh* skeletalMesh);
127
128// StaticMeshComp
129void BindGeometryDescriptorSet(StaticMesh3D* staticMeshComp);
131void DestroyStaticMeshCompResource(StaticMesh3D* staticMeshComp);
132void DrawStaticMeshComp(StaticMesh3D* staticMeshComp, StaticMesh* meshOverride = nullptr);
133
134// SkeletalMeshComp
135void DestroySkeletalMeshCompResource(SkeletalMesh3D* skeletalMeshComp);
136void ReallocateSkeletalMeshCompVertexBuffer(SkeletalMesh3D* skeletalMeshComp, uint32_t numVertices);
137void UpdateSkeletalMeshCompVertexBuffer(SkeletalMesh3D* skeletalMeshComp, const std::vector<Vertex>& skinnedVertices);
138void BindGeometryDescriptorSet(SkeletalMesh3D* skeletalMeshComp);
139void DrawSkeletalMeshComp(SkeletalMesh3D* skeletalMeshComp);
140bool IsCpuSkinningRequired(SkeletalMesh3D* skeletalMeshComp);
141
142// ShadowMeshComp
143void DrawShadowMeshComp(ShadowMesh3D* shadowMeshComp);
144
145// InstancedMeshComp
146void DrawInstancedMeshComp(InstancedMesh3D* instancedMeshComp);
147
148// TextMeshComp
149void DestroyTextMeshCompResource(TextMesh3D* textMeshComp);
150void UpdateTextMeshCompVertexBuffer(TextMesh3D* textMeshComp, const std::vector<Vertex>& vertices);
151void DrawTextMeshComp(TextMesh3D* textMeshComp);
152void BindGeometryDescriptorSet(TextMesh3D* textMeshComp);
153
154// Voxel3D
155void CreateVoxel3DResource(Voxel3D* voxel);
157void UpdateVoxel3DResource(Voxel3D* voxel, const std::vector<VertexColor>& vertices, const std::vector<IndexType>& indices);
158void DrawVoxel3D(Voxel3D* voxel);
160
161// Terrain3D
164void UpdateTerrain3DResource(Terrain3D* terrain, const std::vector<VertexColor>& vertices, const std::vector<IndexType>& indices);
165void DrawTerrain3D(Terrain3D* terrain);
167
168// TileMap2D
171void UpdateTileMap2DResource(TileMap2D* tileMap, const std::vector<VertexColor>& vertices, const std::vector<IndexType>& indices);
172void DrawTileMap2D(TileMap2D* tileMap);
174
175// ParticleComp
176void DestroyParticleCompResource(Particle3D* particleComp);
177void BindGeometryDescriptorSet(Particle3D* particleComp);
178void UpdateParticleCompVertexBuffer(Particle3D* particleComp, const std::vector<VertexParticle>& vertices);
179void DrawParticleComp(Particle3D* particleComp);
180
181// Quad
182void CreateQuadResource(Quad* quad);
183void DestroyQuadResource(Quad* quad);
186void DrawQuad(Quad* quad);
187
188// Quad Border
192void DrawQuadBorder(Quad* quad);
193
194// Text
195void CreateTextResource(Text* text);
196void DestroyTextResource(Text* text);
201void DrawTextWidget(Text* text);
202
203// Poly
204void CreatePolyResource(Poly* poly);
205void DestroyPolyResource(Poly* poly);
208void DrawPoly(Poly* poly);
209
210// Arbitrary mesh draw
211void DrawStaticMesh(StaticMesh* mesh, Material* material, const glm::mat4& transform, glm::vec4 color, uint32_t hitCheckId = 0);
212
213#endif
uint16_t IndexType
Definition GraphicsTypes.h:121
PixelFormat
Definition GraphicsTypes.h:45
VertexType
Definition Vertex.h:7
BasicBlendState
Definition VulkanTypes.h:21
void CreateQuadResource(Quad *quad)
Definition VulkanUtils.cpp:2710
void WriteMaterialCustomUniformData(MaterialData &outData, Material *material)
Definition VulkanUtils.cpp:1015
void CopyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size)
Definition VulkanUtils.cpp:282
VkPipelineColorBlendAttachmentState GetBasicBlendState(BasicBlendState basicBlendState)
Definition VulkanUtils.cpp:1020
void CreatePolyResource(Poly *poly)
Definition VulkanUtils.cpp:2958
uint32_t GetFrameNumber()
Definition VulkanUtils.cpp:326
void UpdateTextResourceVertexData(Text *text)
Definition VulkanUtils.cpp:2920
void DestroySkeletalMeshResource(SkeletalMesh *skeletalMesh)
Definition VulkanUtils.cpp:1520
void ReallocateSkeletalMeshCompVertexBuffer(SkeletalMesh3D *skeletalMeshComp, uint32_t numVertices)
Definition VulkanUtils.cpp:1764
void DestroyTextMeshCompResource(TextMesh3D *textMeshComp)
Definition VulkanUtils.cpp:2139
void UpdateParticleCompVertexBuffer(Particle3D *particleComp, const std::vector< VertexParticle > &vertices)
Definition VulkanUtils.cpp:2605
void DestroyQuadResource(Quad *quad)
Definition VulkanUtils.cpp:2718
uint32_t GetFormatPixelSize(VkFormat format)
Definition VulkanUtils.cpp:412
VkCommandBuffer GetCommandBuffer()
Definition VulkanUtils.cpp:341
void DrawQuadBorder(Quad *quad)
Definition VulkanUtils.cpp:2805
void DestroyTextureResource(Texture *texture)
Definition VulkanUtils.cpp:1174
void UpdateTextMeshCompVertexBuffer(TextMesh3D *textMeshComp, const std::vector< Vertex > &vertices)
Definition VulkanUtils.cpp:2150
void UpdateTerrain3DResource(Terrain3D *terrain, const std::vector< VertexColor > &vertices, const std::vector< IndexType > &indices)
Definition VulkanUtils.cpp:2359
void DrawQuad(Quad *quad)
Definition VulkanUtils.cpp:2760
void DestroyStaticMeshResource(StaticMesh *staticMesh)
Definition VulkanUtils.cpp:1485
void BeginDebugLabel(const char *name, glm::vec4 color)
Definition VulkanUtils.cpp:812
void UpdateQuadResourceVertexData(Quad *quad)
Definition VulkanUtils.cpp:2729
void DestroyPolyResource(Poly *poly)
Definition VulkanUtils.cpp:2973
void BindGeometryDescriptorSet(StaticMesh3D *staticMeshComp)
Definition VulkanUtils.cpp:1557
void EndCommandBuffer(VkCommandBuffer commandBuffer)
Definition VulkanUtils.cpp:376
uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties)
Definition VulkanUtils.cpp:392
bool IsCpuSkinningRequired(SkeletalMesh3D *skeletalMeshComp)
Definition VulkanUtils.cpp:1922
void DrawTerrain3D(Terrain3D *terrain)
Definition VulkanUtils.cpp:2400
void UpdateVoxel3DResource(Voxel3D *voxel, const std::vector< VertexColor > &vertices, const std::vector< IndexType > &indices)
Definition VulkanUtils.cpp:2246
void DestroyStaticMeshCompResource(StaticMesh3D *staticMeshComp)
Definition VulkanUtils.cpp:1633
bool IsFormatBlockCompressed(VkFormat format)
Definition VulkanUtils.cpp:468
void CreateTextResource(Text *text)
Definition VulkanUtils.cpp:2839
void DrawTextMeshComp(TextMesh3D *textMeshComp)
Definition VulkanUtils.cpp:2173
uint32_t GetFrameIndex()
Definition VulkanUtils.cpp:321
void DrawParticleComp(Particle3D *particleComp)
Definition VulkanUtils.cpp:2667
void DrawTileMap2D(TileMap2D *tileMap)
Definition VulkanUtils.cpp:2513
void CreateTextResourceVertexBuffer(Text *text)
Definition VulkanUtils.cpp:2854
void UpdateTileMap2DResource(TileMap2D *tileMap, const std::vector< VertexColor > &vertices, const std::vector< IndexType > &indices)
Definition VulkanUtils.cpp:2474
void DestroyParticleCompResource(Particle3D *particleComp)
Definition VulkanUtils.cpp:2563
DestroyQueue * GetDestroyQueue()
Definition VulkanUtils.cpp:331
void DrawStaticMeshComp(StaticMesh3D *staticMeshComp, StaticMesh *meshOverride)
Definition VulkanUtils.cpp:1660
void DrawTextWidget(Text *text)
Definition VulkanUtils.cpp:2937
void BindSkeletalMeshResource(SkeletalMesh *skeletalMesh)
Definition VulkanUtils.cpp:1537
void DrawShadowMeshComp(ShadowMesh3D *shadowMeshComp)
Definition VulkanUtils.cpp:1944
void DestroyVoxel3DResource(Voxel3D *voxel)
Definition VulkanUtils.cpp:2229
void CreateTerrain3DResource(Terrain3D *terrain)
Definition VulkanUtils.cpp:2337
void WriteMaterialLiteUniformData(MaterialData &outData, MaterialLite *material)
Definition VulkanUtils.cpp:978
void CreateTextureResource(Texture *texture, uint8_t *pixels)
Definition VulkanUtils.cpp:1110
void DestroyMaterialResource(Material *material)
Definition VulkanUtils.cpp:1279
void DestroyTileMap2DResource(TileMap2D *tileMap)
Definition VulkanUtils.cpp:2457
void DrawPoly(Poly *poly)
Definition VulkanUtils.cpp:3038
void UpdateSkeletalMeshCompVertexBuffer(SkeletalMesh3D *skeletalMeshComp, const std::vector< Vertex > &skinnedVertices)
Definition VulkanUtils.cpp:1780
void DeviceWaitIdle()
Definition VulkanUtils.cpp:346
VkCommandBuffer BeginCommandBuffer()
Definition VulkanUtils.cpp:351
void UpdatePolyResourceVertexData(Poly *poly)
Definition VulkanUtils.cpp:3011
void CopyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height)
Definition VulkanUtils.cpp:293
void DrawVoxel3D(Voxel3D *voxel)
Definition VulkanUtils.cpp:2287
void DestroyTextResourceVertexBuffer(Text *text)
Definition VulkanUtils.cpp:2865
void CreateVoxel3DResource(Voxel3D *voxel)
Definition VulkanUtils.cpp:2224
std::vector< VkVertexInputBindingDescription > GetVertexBindingDescription(VertexType type)
Definition VulkanUtils.cpp:503
void UpdateStaticMeshCompResourceColors(StaticMesh3D *staticMeshComp)
Definition VulkanUtils.cpp:1595
void DestroyQuadBorderResource(Quad *quad)
Definition VulkanUtils.cpp:2788
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VramAllocation &bufferMemory)
Definition VulkanUtils.cpp:100
void WriteGeometryUniformData(GeometryData &outData, World *world, Node3D *comp, const glm::mat4 &transform)
Definition VulkanUtils.cpp:841
void CreateMaterialResource(Material *material)
Definition VulkanUtils.cpp:1233
void BindStaticMeshResource(StaticMesh *staticMesh)
Definition VulkanUtils.cpp:1502
void DrawSkeletalMeshComp(SkeletalMesh3D *skeletalMeshComp)
Definition VulkanUtils.cpp:1843
VkImageAspectFlags GetFormatImageAspect(VkFormat format)
Definition VulkanUtils.cpp:481
void GatherGeometryLightUniformData(GeometryData &outData, Primitive3D *primitive, Material *material, bool isStaticMesh)
Definition VulkanUtils.cpp:879
void SetDebugObjectName(VkObjectType objectType, uint64_t object, const char *name)
Definition VulkanUtils.cpp:794
std::vector< VkVertexInputAttributeDescription > GetVertexAttributeDescriptions(VertexType type)
Definition VulkanUtils.cpp:560
uint32_t GetFormatBlockSize(VkFormat format)
Definition VulkanUtils.cpp:448
VkFormat ConvertPixelFormat(PixelFormat pixelFormat, bool srgb)
Definition VulkanUtils.cpp:40
void EndDebugLabel()
Definition VulkanUtils.cpp:831
UniformBlock WriteUniformBlock(void *data, uint32_t size)
Definition VulkanUtils.cpp:91
void DestroySkeletalMeshCompResource(SkeletalMesh3D *skeletalMeshComp)
Definition VulkanUtils.cpp:1753
void CreateSkeletalMeshResource(SkeletalMesh *skeletalMesh, uint32_t numVertices, VertexSkinned *vertices, uint32_t numIndices, IndexType *indices)
Definition VulkanUtils.cpp:1513
void CreateStaticMeshResource(StaticMesh *staticMesh, bool hasColor, uint32_t numVertices, void *vertices, uint32_t numIndices, IndexType *indices)
Definition VulkanUtils.cpp:1476
void DestroyTerrain3DResource(Terrain3D *terrain)
Definition VulkanUtils.cpp:2342
void BindSkeletalMeshResourceIndices(SkeletalMesh *skeletalMesh)
Definition VulkanUtils.cpp:1549
void UpdateQuadBorderResourceVertexData(Quad *quad)
Definition VulkanUtils.cpp:2799
void DrawInstancedMeshComp(InstancedMesh3D *instancedMeshComp)
Definition VulkanUtils.cpp:2018
void DrawStaticMesh(StaticMesh *mesh, Material *material, const glm::mat4 &transform, glm::vec4 color, uint32_t hitCheckId)
Definition VulkanUtils.cpp:3066
void BindMaterialResource(Material *material)
Definition VulkanUtils.cpp:1301
void CreateQuadBorderResource(Quad *quad)
Definition VulkanUtils.cpp:2780
void CreateTileMap2DResource(TileMap2D *tileMap)
Definition VulkanUtils.cpp:2452
void TransitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, int32_t mipLevels, int32_t layerCount, VkCommandBuffer commandBuffer)
Definition VulkanUtils.cpp:131
VkDevice GetVulkanDevice()
Definition VulkanUtils.cpp:336
void DestroyTextResource(Text *text)
Definition VulkanUtils.cpp:2847
Definition InstancedMesh3d.h:13
Definition MaterialBase.h:14
Definition MaterialInstance.h:8
Definition MaterialLite.h:38
Definition Material.h:48
Definition Node3d.h:14
Definition Particle3d.h:34
Definition Poly.h:10
Definition Primitive3d.h:46
Definition Quad.h:20
Definition ShadowMesh3d.h:6
Definition SkeletalMesh3d.h:52
Definition SkeletalMesh.h:86
Definition StaticMesh3d.h:12
Definition StaticMesh.h:18
Definition Terrain3d.h:13
Definition TextMesh3d.h:10
Definition Text.h:24
Definition Texture.h:10
Definition TileMap2d.h:23
Definition Voxel3d.h:61
Definition World.h:24
Definition EngineTypes.h:193
Definition VulkanTypes.h:194
Definition VulkanTypes.h:261
Definition Vertex.h:50