|
Polyphase Game Engine
|
#include "Nodes/3D/Primitive3d.h"#include "World.h"#include "Utilities.h"#include "Log.h"#include "Maths.h"#include "Renderer.h"#include "AssetManager.h"#include "Assets/StaticMesh.h"#include <btBulletDynamicsCommon.h>Macros | |
| #define | UPDATE_RIGID_BODY_PROPERTY(primVariable, newValue, rigidBodyUpdate) |
Functions | |
| DEFINE_OBJECT (Primitive3D) | |
| #define UPDATE_RIGID_BODY_PROPERTY | ( | primVariable, | |
| newValue, | |||
| rigidBodyUpdate | |||
| ) |
| DEFINE_OBJECT | ( | Primitive3D | ) |