Polyphase Game Engine
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Renderer.h File Reference
#include <vector>
#include "glm/glm.hpp"
#include <array>
#include "EngineTypes.h"
#include "Assets/Texture.h"
#include "Assets/StaticMesh.h"
#include "Assets/MaterialLite.h"
#include "Vertex.h"
#include "World.h"
#include "Constants.h"
#include "Log.h"
#include "Profiler.h"

Go to the source code of this file.

Classes

struct  LightDistance2
 
class  Renderer