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Polyphase Game Engine
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#include <vector>#include "glm/glm.hpp"#include <array>#include "EngineTypes.h"#include "Assets/Texture.h"#include "Assets/StaticMesh.h"#include "Assets/MaterialLite.h"#include "Vertex.h"#include "World.h"#include "Constants.h"#include "Log.h"#include "Profiler.h"Go to the source code of this file.
Classes | |
| struct | LightDistance2 |
| class | Renderer |