Polyphase Game Engine
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Functions
ScriptAutoReg.cpp File Reference
#include "
ScriptAutoReg.h
"
#include "
LuaBindings/LuaTypeCheck.h
"
#include "
LuaBindings/LuaUtils.h
"
Functions
std::vector<
AutoRegData
> &
GetGlobalAutoRegArray
()
void
InitAutoRegScripts
()
Function Documentation
◆
GetGlobalAutoRegArray()
std::vector<
AutoRegData
> & GetGlobalAutoRegArray
(
)
◆
InitAutoRegScripts()
void InitAutoRegScripts
(
)
Engine
Source
Engine
ScriptAutoReg.cpp
Generated by
1.9.8