|
Polyphase Game Engine
|
#include "Nodes/Node.h"#include "ScriptFunc.h"#include "NetFunc.h"#include "Object.h"#include "NetworkManager.h"#include <set>#include <unordered_map>Go to the source code of this file.
Classes | |
| struct | AutoProperty |
| class | Script |
Typedefs | |
| typedef std::unordered_map< std::string, ScriptNetFunc > | ScriptNetFuncMap |
| typedef std::unordered_map<std::string, ScriptNetFunc> ScriptNetFuncMap |