Polyphase Game Engine
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Shader.h File Reference
#include "Graphics/Vulkan/VulkanConstants.h"
#include <vulkan/vulkan.h>
#include <spirv_cross/spirv_cross.hpp>

Go to the source code of this file.

Classes

class  Shader
 

Enumerations

enum class  ShaderStage : uint8_t { Vertex , Fragment , Compute , Count }
 

Enumeration Type Documentation

◆ ShaderStage

enum class ShaderStage : uint8_t
strong
Enumerator
Vertex 
Fragment 
Compute 
Count