Polyphase Game Engine
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StatsOverlay.cpp File Reference
#include "Nodes/Widgets/StatsOverlay.h"
#include "Nodes/Widgets/Poly.h"
#include "Assets/Font.h"
#include "AssetManager.h"
#include "Renderer.h"
#include "Profiler.h"
#include "Engine.h"
#include "Clock.h"
#include "NetworkManager.h"
#include "System/System.h"
#include <algorithm>

Macros

#define DEFAULT_STAT_COLOR   glm::vec4(0.4f, 1.0f, 0.4f, 1.0f)
 

Functions

 FORCE_LINK_DEF (StatsOverlay)
 
 DEFINE_NODE (StatsOverlay, Canvas)
 

Macro Definition Documentation

◆ DEFAULT_STAT_COLOR

#define DEFAULT_STAT_COLOR   glm::vec4(0.4f, 1.0f, 0.4f, 1.0f)

Function Documentation

◆ DEFINE_NODE()

DEFINE_NODE ( StatsOverlay  ,
Canvas   
)

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( StatsOverlay  )