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Polyphase Game Engine
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#include "Nodes/Widgets/StatsOverlay.h"#include "Nodes/Widgets/Poly.h"#include "Assets/Font.h"#include "AssetManager.h"#include "Renderer.h"#include "Profiler.h"#include "Engine.h"#include "Clock.h"#include "NetworkManager.h"#include "System/System.h"#include <algorithm>Macros | |
| #define | DEFAULT_STAT_COLOR glm::vec4(0.4f, 1.0f, 0.4f, 1.0f) |
Functions | |
| FORCE_LINK_DEF (StatsOverlay) | |
| DEFINE_NODE (StatsOverlay, Canvas) | |
| #define DEFAULT_STAT_COLOR glm::vec4(0.4f, 1.0f, 0.4f, 1.0f) |
| DEFINE_NODE | ( | StatsOverlay | , |
| Canvas | |||
| ) |
| FORCE_LINK_DEF | ( | StatsOverlay | ) |