Polyphase Game Engine
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SystemTypes.h File Reference
#include "Constants.h"
#include "Maths.h"
#include <string>

Go to the source code of this file.

Classes

struct  DirEntry
 
struct  SystemState
 
struct  MemoryStat
 

Macros

#define THREAD_RETURN()   return 0;
 

Typedefs

typedef ThreadFuncRet(* ThreadFuncFP) (void *)
 

Enumerations

enum class  ScreenOrientation : uint8_t { Landscape , Portrait , Auto , Count }
 
enum class  LogSeverity : uint32_t { Debug , Warning , Error , Count }
 

Macro Definition Documentation

◆ THREAD_RETURN

#define THREAD_RETURN ( )    return 0;

Typedef Documentation

◆ ThreadFuncFP

typedef ThreadFuncRet(* ThreadFuncFP) (void *)

Enumeration Type Documentation

◆ LogSeverity

enum class LogSeverity : uint32_t
strong
Enumerator
Debug 
Warning 
Error 
Count 

◆ ScreenOrientation

enum class ScreenOrientation : uint8_t
strong
Enumerator
Landscape 
Portrait 
Auto 
Count