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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | DirEntry |
| struct | SystemState |
| struct | MemoryStat |
Macros | |
| #define | THREAD_RETURN() return 0; |
Typedefs | |
| typedef ThreadFuncRet(* | ThreadFuncFP) (void *) |
Enumerations | |
| enum class | ScreenOrientation : uint8_t { Landscape , Portrait , Auto , Count } |
| enum class | LogSeverity : uint32_t { Debug , Warning , Error , Count } |
| #define THREAD_RETURN | ( | ) | return 0; |
| typedef ThreadFuncRet(* ThreadFuncFP) (void *) |
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