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Polyphase Game Engine
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#include "Timeline/TimelineTypes.h"#include "Nodes/Node.h"#include "Nodes/3D/Node3d.h"#include "Nodes/Widgets/Widget.h"Functions | |
| void | ApplyTransformKeyframeToNode (Node *target, const TransformKeyframe &kf) |
| void ApplyTransformKeyframeToNode | ( | Node * | target, |
| const TransformKeyframe & | kf | ||
| ) |