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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | TimerData |
| class | TimerManager |
Typedefs | |
| typedef void(* | TimerHandlerFP) () |
| typedef void(* | PointerTimerHandlerFP) (void *) |
| typedef void(* | NodeTimerHandlerFP) (Node *node) |
Enumerations | |
| enum class | TimerType { Void , Object , Node , ScriptFunc , Count } |
Functions | |
| TimerManager * | GetTimerManager () |
| typedef void(* NodeTimerHandlerFP) (Node *node) |
| typedef void(* PointerTimerHandlerFP) (void *) |
| typedef void(* TimerHandlerFP) () |
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strong |
| TimerManager * GetTimerManager | ( | ) |