Polyphase Game Engine
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TimerData Struct Reference

#include <TimerManager.h>

Public Attributes

void * mPointer = nullptr
 
NodePtr mNode
 
ScriptFunc mScriptFunc
 
int32_t mId = -1
 
void * mHandler = nullptr
 
float mDuration = 0.0f
 
float mTimeRemaining = 0.0f
 
bool mLoop = false
 
bool mPaused = false
 
TimerType mType = TimerType::Count
 

Member Data Documentation

◆ mDuration

float TimerData::mDuration = 0.0f

◆ mHandler

void* TimerData::mHandler = nullptr

◆ mId

int32_t TimerData::mId = -1

◆ mLoop

bool TimerData::mLoop = false

◆ mNode

NodePtr TimerData::mNode

◆ mPaused

bool TimerData::mPaused = false

◆ mPointer

void* TimerData::mPointer = nullptr

◆ mScriptFunc

ScriptFunc TimerData::mScriptFunc

◆ mTimeRemaining

float TimerData::mTimeRemaining = 0.0f

◆ mType

TimerType TimerData::mType = TimerType::Count

The documentation for this struct was generated from the following file: