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Polyphase Game Engine
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#include <TimerManager.h>
Public Attributes | |
| void * | mPointer = nullptr |
| NodePtr | mNode |
| ScriptFunc | mScriptFunc |
| int32_t | mId = -1 |
| void * | mHandler = nullptr |
| float | mDuration = 0.0f |
| float | mTimeRemaining = 0.0f |
| bool | mLoop = false |
| bool | mPaused = false |
| TimerType | mType = TimerType::Count |
| float TimerData::mDuration = 0.0f |
| void* TimerData::mHandler = nullptr |
| int32_t TimerData::mId = -1 |
| bool TimerData::mLoop = false |
| NodePtr TimerData::mNode |
| bool TimerData::mPaused = false |
| void* TimerData::mPointer = nullptr |
| ScriptFunc TimerData::mScriptFunc |
| float TimerData::mTimeRemaining = 0.0f |
| TimerType TimerData::mType = TimerType::Count |