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Polyphase Game Engine
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#include "Network/WebSocketTypes.h"Go to the source code of this file.
Classes | |
| class | WsTransport |
Functions | |
| bool | WsIsSecureSupported () |
| const char * | WsSecureUnavailableMessage () |
| WsTransport * | WsCreateSecureTransport (const WsUrl &url, const WsConnectOptions &options, std::string &outError) |
| WsTransport * WsCreateSecureTransport | ( | const WsUrl & | url, |
| const WsConnectOptions & | options, | ||
| std::string & | outError | ||
| ) |
| bool WsIsSecureSupported | ( | ) |
| const char * WsSecureUnavailableMessage | ( | ) |