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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| ActionDeleteNodes (const std::vector< Node * > &nodes) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| std::vector< NodePtr > | mNodes |
| std::vector< NodePtr > | mParents |
| std::vector< int32_t > | mChildIndices |
| std::vector< int32_t > | mBoneIndices |
| ActionDeleteNodes::ActionDeleteNodes | ( | const std::vector< Node * > & | nodes | ) |
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protected |
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protected |