Polyphase Game Engine
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ActionDeleteNodes Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionDeleteNodes:
Action

Public Member Functions

 ActionDeleteNodes (const std::vector< Node * > &nodes)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

std::vector< NodePtrmNodes
 
std::vector< NodePtrmParents
 
std::vector< int32_t > mChildIndices
 
std::vector< int32_t > mBoneIndices
 

Constructor & Destructor Documentation

◆ ActionDeleteNodes()

ActionDeleteNodes::ActionDeleteNodes ( const std::vector< Node * > &  nodes)

Member Data Documentation

◆ mBoneIndices

std::vector<int32_t> ActionDeleteNodes::mBoneIndices
protected

◆ mChildIndices

std::vector<int32_t> ActionDeleteNodes::mChildIndices
protected

◆ mNodes

std::vector<NodePtr> ActionDeleteNodes::mNodes
protected

◆ mParents

std::vector<NodePtr> ActionDeleteNodes::mParents
protected

The documentation for this class was generated from the following file: