Polyphase Game Engine
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ActionResetScene Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionResetScene:
Action

Public Member Functions

 DECLARE_ACTION_INTERFACE (ResetScene)
 
 ActionResetScene (Node *node)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

NodemNode = nullptr
 
SceneRef mScene
 
std::vector< PropertymPrevProperties
 

Constructor & Destructor Documentation

◆ ActionResetScene()

ActionResetScene::ActionResetScene ( Node node)

Member Function Documentation

◆ DECLARE_ACTION_INTERFACE()

ActionResetScene::DECLARE_ACTION_INTERFACE ( ResetScene  )

Member Data Documentation

◆ mNode

Node* ActionResetScene::mNode = nullptr
protected

◆ mPrevProperties

std::vector<Property> ActionResetScene::mPrevProperties
protected

◆ mScene

SceneRef ActionResetScene::mScene
protected

The documentation for this class was generated from the following file: