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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| DECLARE_ACTION_INTERFACE (ResetScene) | |
| ActionResetScene (Node *node) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| Node * | mNode = nullptr |
| SceneRef | mScene |
| std::vector< Property > | mPrevProperties |
| ActionResetScene::ActionResetScene | ( | Node * | node | ) |
| ActionResetScene::DECLARE_ACTION_INTERFACE | ( | ResetScene | ) |
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protected |
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protected |
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protected |