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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| DECLARE_ACTION_INTERFACE (SetInstanceColors) | |
| ActionSetInstanceColors (const std::vector< ActionSetInstanceColorsData > &data) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| std::vector< ActionSetInstanceColorsData > | mData |
| std::vector< ActionSetInstanceColorsData > | mPrevData |
| ActionSetInstanceColors::ActionSetInstanceColors | ( | const std::vector< ActionSetInstanceColorsData > & | data | ) |
| ActionSetInstanceColors::DECLARE_ACTION_INTERFACE | ( | SetInstanceColors | ) |
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protected |
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protected |