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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| ActionSetRootNode (Node *newRoot) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| NodePtr | mNewRoot = nullptr |
| NodePtr | mOldRoot = nullptr |
| NodePtr | mNewRootParent = nullptr |
| int32_t | mNewRootChildIndex = -1 |
| ActionSetRootNode::ActionSetRootNode | ( | Node * | newRoot | ) |
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protected |
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protected |
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protected |
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protected |