#include <ActionManager.h>
◆ ActionSetTerrainHeights()
| ActionSetTerrainHeights::ActionSetTerrainHeights |
( |
Terrain3D * |
terrain, |
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const std::vector< TerrainHeightChange > & |
changes |
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) |
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◆ DECLARE_ACTION_INTERFACE()
| ActionSetTerrainHeights::DECLARE_ACTION_INTERFACE |
( |
SetTerrainHeights |
| ) |
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◆ mChanges
| std::vector<TerrainHeightChange> ActionSetTerrainHeights::mChanges |
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protected |
◆ mTerrain
| Terrain3D* ActionSetTerrainHeights::mTerrain = nullptr |
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protected |
The documentation for this class was generated from the following file: