Polyphase Game Engine
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Signal Class Reference

#include <Signals.h>

Public Member Functions

void Emit (const std::vector< Datum > &args)
 
void Connect (Node *node, SignalHandlerFP func)
 
void Connect (Node *node, const ScriptFunc &func)
 
void Disconnect (Node *node)
 

Member Function Documentation

◆ Connect() [1/2]

void Signal::Connect ( Node node,
const ScriptFunc func 
)

◆ Connect() [2/2]

void Signal::Connect ( Node node,
SignalHandlerFP  func 
)

◆ Disconnect()

void Signal::Disconnect ( Node node)

◆ Emit()

void Signal::Emit ( const std::vector< Datum > &  args)

The documentation for this class was generated from the following files: