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Polyphase Game Engine
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#include <Signals.h>
Public Member Functions | |
| void | Emit (const std::vector< Datum > &args) |
| void | Connect (Node *node, SignalHandlerFP func) |
| void | Connect (Node *node, const ScriptFunc &func) |
| void | Disconnect (Node *node) |
| void Signal::Connect | ( | Node * | node, |
| const ScriptFunc & | func | ||
| ) |
| void Signal::Connect | ( | Node * | node, |
| SignalHandlerFP | func | ||
| ) |
| void Signal::Disconnect | ( | Node * | node | ) |
| void Signal::Emit | ( | const std::vector< Datum > & | args | ) |