Polyphase Game Engine
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Signals.h File Reference
#include "SmartPointer.h"
#include "ScriptFunc.h"
#include "Datum.h"
#include <unordered_map>

Go to the source code of this file.

Classes

struct  SignalHandlerFunc
 
class  Signal
 

Typedefs

typedef void(* SignalHandlerFP) (Node *, const std::vector< Datum > &)
 

Typedef Documentation

◆ SignalHandlerFP

typedef void(* SignalHandlerFP) (Node *, const std::vector< Datum > &)