Polyphase Game Engine
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ActionManager::ExtractSkeletalAnimationsOptions Struct Reference

#include <ActionManager.h>

Public Attributes

AssetStubmSourceMeshStub = nullptr
 
AssetDirmTargetDir = nullptr
 
std::vector< uint32_t > mAnimationIndices
 
std::string mPrefix = "SA_"
 
bool mOverwriteExisting = false
 
bool mUniqueNames = true
 
bool mRemoveEmbeddedAfterExtract = false
 

Member Data Documentation

◆ mAnimationIndices

std::vector<uint32_t> ActionManager::ExtractSkeletalAnimationsOptions::mAnimationIndices

◆ mOverwriteExisting

bool ActionManager::ExtractSkeletalAnimationsOptions::mOverwriteExisting = false

◆ mPrefix

std::string ActionManager::ExtractSkeletalAnimationsOptions::mPrefix = "SA_"

◆ mRemoveEmbeddedAfterExtract

bool ActionManager::ExtractSkeletalAnimationsOptions::mRemoveEmbeddedAfterExtract = false

◆ mSourceMeshStub

AssetStub* ActionManager::ExtractSkeletalAnimationsOptions::mSourceMeshStub = nullptr

◆ mTargetDir

AssetDir* ActionManager::ExtractSkeletalAnimationsOptions::mTargetDir = nullptr

◆ mUniqueNames

bool ActionManager::ExtractSkeletalAnimationsOptions::mUniqueNames = true

The documentation for this struct was generated from the following file: