Polyphase Game Engine
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ActionManager::RetargetAnimationOptions Struct Reference

#include <ActionManager.h>

Public Attributes

AssetStubmSourceClipStub = nullptr
 
AssetStubmSourceAvatarStub = nullptr
 
AssetStubmTargetAvatarStub = nullptr
 
AssetDirmTargetDir = nullptr
 
std::string mOutputName
 
int32_t mMode = 0
 
bool mOverwriteExisting = false
 
bool mUniqueNames = true
 

Member Data Documentation

◆ mMode

int32_t ActionManager::RetargetAnimationOptions::mMode = 0

◆ mOutputName

std::string ActionManager::RetargetAnimationOptions::mOutputName

◆ mOverwriteExisting

bool ActionManager::RetargetAnimationOptions::mOverwriteExisting = false

◆ mSourceAvatarStub

AssetStub* ActionManager::RetargetAnimationOptions::mSourceAvatarStub = nullptr

◆ mSourceClipStub

AssetStub* ActionManager::RetargetAnimationOptions::mSourceClipStub = nullptr

◆ mTargetAvatarStub

AssetStub* ActionManager::RetargetAnimationOptions::mTargetAvatarStub = nullptr

◆ mTargetDir

AssetDir* ActionManager::RetargetAnimationOptions::mTargetDir = nullptr

◆ mUniqueNames

bool ActionManager::RetargetAnimationOptions::mUniqueNames = true

The documentation for this struct was generated from the following file: