Polyphase Game Engine
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ActiveAnimation Struct Reference

#include <SkeletalMesh3d.h>

Public Attributes

std::string mName
 
float mTime = 0.0f
 
float mSpeed = 1.0f
 
float mWeight = 0.0f
 
int32_t mSlot = 0
 
bool mLoop = false
 

Member Data Documentation

◆ mLoop

bool ActiveAnimation::mLoop = false

◆ mName

std::string ActiveAnimation::mName

◆ mSlot

int32_t ActiveAnimation::mSlot = 0

◆ mSpeed

float ActiveAnimation::mSpeed = 1.0f

◆ mTime

float ActiveAnimation::mTime = 0.0f

◆ mWeight

float ActiveAnimation::mWeight = 0.0f

The documentation for this struct was generated from the following file: