#include <SkeletalMesh3d.h>
◆ mBoneMask
◆ mLayerMode
◆ mLoop
| bool ActiveAnimation::mLoop = false |
◆ mName
| std::string ActiveAnimation::mName |
◆ mSlot
| int32_t ActiveAnimation::mSlot = 0 |
◆ mSpeed
| float ActiveAnimation::mSpeed = 1.0f |
◆ mTime
| float ActiveAnimation::mTime = 0.0f |
◆ mWeight
| float ActiveAnimation::mWeight = 0.0f |
◆ mWeightFadeRate
| float ActiveAnimation::mWeightFadeRate = 0.0f |
◆ mWeightTarget
| float ActiveAnimation::mWeightTarget = -1.0f |
The documentation for this struct was generated from the following file: