Polyphase Game Engine
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SkeletalMesh3d.h File Reference
#include "Nodes/3D/Mesh3d.h"
#include "AssetRef.h"
#include "Vertex.h"

Go to the source code of this file.

Classes

struct  ActiveAnimation
 
struct  QueuedAnimation
 
class  SkeletalMesh3D
 

Typedefs

typedef void(* AnimEventHandlerFP) (const AnimEvent &animEvent)
 

Enumerations

enum class  BoneInfluenceMode { One , Four , Num }
 
enum class  AnimationUpdateMode { AlwaysUpdateTimeAndBones , AlwaysUpdateTime , OnlyUpdateWhenRendered , Count }
 

Typedef Documentation

◆ AnimEventHandlerFP

typedef void(* AnimEventHandlerFP) (const AnimEvent &animEvent)

Enumeration Type Documentation

◆ AnimationUpdateMode

enum class AnimationUpdateMode
strong
Enumerator
AlwaysUpdateTimeAndBones 
AlwaysUpdateTime 
OnlyUpdateWhenRendered 
Count 

◆ BoneInfluenceMode

enum class BoneInfluenceMode
strong
Enumerator
One 
Four 
Num