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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | ActiveAnimation |
| struct | QueuedAnimation |
| class | SkeletalMesh3D |
Typedefs | |
| typedef void(* | AnimEventHandlerFP) (const AnimEvent &animEvent) |
Enumerations | |
| enum class | BoneInfluenceMode { One , Four , Num } |
| enum class | AnimationUpdateMode { AlwaysUpdateTimeAndBones , AlwaysUpdateTime , OnlyUpdateWhenRendered , Count } |
| typedef void(* AnimEventHandlerFP) (const AnimEvent &animEvent) |
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