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Polyphase Game Engine
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#include <SkeletalMesh.h>
Public Attributes | |
| std::string | mName |
| float | mDuration = 0.0f |
| float | mTicksPerSecond = 0.0f |
| std::vector< Channel > | mChannels |
| std::vector< AnimEventTrack > | mEventTracks |
| std::vector<Channel> Animation::mChannels |
| float Animation::mDuration = 0.0f |
| std::vector<AnimEventTrack> Animation::mEventTracks |
| std::string Animation::mName |
| float Animation::mTicksPerSecond = 0.0f |