Polyphase Game Engine
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Animation Struct Reference

#include <SkeletalMesh.h>

Public Attributes

std::string mName
 
float mDuration = 0.0f
 
float mTicksPerSecond = 0.0f
 
std::vector< ChannelmChannels
 
std::vector< AnimEventTrackmEventTracks
 

Member Data Documentation

◆ mChannels

std::vector<Channel> Animation::mChannels

◆ mDuration

float Animation::mDuration = 0.0f

◆ mEventTracks

std::vector<AnimEventTrack> Animation::mEventTracks

◆ mName

std::string Animation::mName

◆ mTicksPerSecond

float Animation::mTicksPerSecond = 0.0f

The documentation for this struct was generated from the following file: