Polyphase Game Engine
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Channel Struct Reference

#include <SkeletalMesh.h>

Public Attributes

int32_t mBoneIndex = -1
 
std::vector< PositionKeymPositionKeys
 
std::vector< RotationKeymRotationKeys
 
std::vector< ScaleKeymScaleKeys
 

Member Data Documentation

◆ mBoneIndex

int32_t Channel::mBoneIndex = -1

◆ mPositionKeys

std::vector<PositionKey> Channel::mPositionKeys

◆ mRotationKeys

std::vector<RotationKey> Channel::mRotationKeys

◆ mScaleKeys

std::vector<ScaleKey> Channel::mScaleKeys

The documentation for this struct was generated from the following file: