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Polyphase Game Engine
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#include <BoneMaskAsset.h>
Public Attributes | |
| const SkeletalMesh * | mMesh = nullptr |
| std::vector< uint8_t > | mBitset |
| std::vector<uint8_t> BoneMaskAsset::ResolvedCache::mBitset |
| const SkeletalMesh* BoneMaskAsset::ResolvedCache::mMesh = nullptr |