Polyphase Game Engine
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BoneMaskAsset::ResolvedCache Struct Reference

#include <BoneMaskAsset.h>

Public Attributes

const SkeletalMeshmMesh = nullptr
 
std::vector< uint8_t > mBitset
 

Member Data Documentation

◆ mBitset

std::vector<uint8_t> BoneMaskAsset::ResolvedCache::mBitset

◆ mMesh

const SkeletalMesh* BoneMaskAsset::ResolvedCache::mMesh = nullptr

The documentation for this struct was generated from the following file: