#include <VulkanTypes.h>
◆ mAmbientLightColor
| glm::vec4 GlobalUniformData::mAmbientLightColor |
◆ mColorScale
| float GlobalUniformData::mColorScale |
◆ mFogColor
| glm::vec4 GlobalUniformData::mFogColor |
◆ mFogDensityFunc
| int GlobalUniformData::mFogDensityFunc |
◆ mFogEnabled
| int GlobalUniformData::mFogEnabled |
◆ mFogFar
| float GlobalUniformData::mFogFar |
◆ mFogNear
| float GlobalUniformData::mFogNear |
◆ mFrameNumber
| uint32_t GlobalUniformData::mFrameNumber |
◆ mGameTime
| float GlobalUniformData::mGameTime |
◆ mInterfaceResolution
| glm::vec2 GlobalUniformData::mInterfaceResolution |
◆ mLights
◆ mLinearColorSpace
| int32_t GlobalUniformData::mLinearColorSpace |
◆ mNearDist
| float GlobalUniformData::mNearDist |
◆ mNearHalfHeight
| float GlobalUniformData::mNearHalfHeight |
◆ mNearHalfWidth
| float GlobalUniformData::mNearHalfWidth |
◆ mNumLights
| uint32_t GlobalUniformData::mNumLights |
◆ mPathTracingEnabled
| uint32_t GlobalUniformData::mPathTracingEnabled |
◆ mPreRotationMatrix
| glm::mat4 GlobalUniformData::mPreRotationMatrix |
◆ mRealTime
| float GlobalUniformData::mRealTime |
◆ mSceneViewport
| glm::vec4 GlobalUniformData::mSceneViewport |
◆ mScreenDimensions
| glm::vec2 GlobalUniformData::mScreenDimensions |
◆ mSelectedCheckerSize
| float GlobalUniformData::mSelectedCheckerSize |
◆ mSelectedColor
| glm::vec4 GlobalUniformData::mSelectedColor |
◆ mSelectedInstance
| int32_t GlobalUniformData::mSelectedInstance |
◆ mSelectedPad0
| float GlobalUniformData::mSelectedPad0 |
◆ mSelectedPad1
| float GlobalUniformData::mSelectedPad1 |
◆ mSelectedPad2
| float GlobalUniformData::mSelectedPad2 |
◆ mShadowColor
| glm::vec4 GlobalUniformData::mShadowColor |
◆ mShadowViewProj
| glm::mat4 GlobalUniformData::mShadowViewProj |
◆ mViewDirection
| glm::vec4 GlobalUniformData::mViewDirection |
◆ mViewport
| glm::vec4 GlobalUniformData::mViewport |
◆ mViewPosition
| glm::vec4 GlobalUniformData::mViewPosition |
◆ mViewProjMatrix
| glm::mat4 GlobalUniformData::mViewProjMatrix |
◆ mViewToWorld
| glm::mat4 GlobalUniformData::mViewToWorld |
◆ mVisualizationMode
| int32_t GlobalUniformData::mVisualizationMode |
The documentation for this struct was generated from the following file: