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Polyphase Game Engine
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#include <InputPromptMap.h>
Public Attributes | |
| Platform | mPlatform = Platform::Count |
| GamepadType | mGamepadType = GamepadType::Count |
| std::string | mInputPath |
| InputPromptKind | mKind = InputPromptKind::Text |
| TextureRef | mSprite |
| FontRef | mGlyphFont |
| uint32_t | mGlyphCodepoint = 0 |
| std::string | mFallbackText |
| std::string InputPromptEntry::mFallbackText |
| GamepadType InputPromptEntry::mGamepadType = GamepadType::Count |
| uint32_t InputPromptEntry::mGlyphCodepoint = 0 |
| FontRef InputPromptEntry::mGlyphFont |
| std::string InputPromptEntry::mInputPath |
| InputPromptKind InputPromptEntry::mKind = InputPromptKind::Text |
| Platform InputPromptEntry::mPlatform = Platform::Count |
| TextureRef InputPromptEntry::mSprite |