Polyphase Game Engine
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InputPromptEntry Struct Reference

#include <InputPromptMap.h>

Public Attributes

Platform mPlatform = Platform::Count
 
GamepadType mGamepadType = GamepadType::Count
 
std::string mInputPath
 
InputPromptKind mKind = InputPromptKind::Text
 
TextureRef mSprite
 
FontRef mGlyphFont
 
uint32_t mGlyphCodepoint = 0
 
std::string mFallbackText
 

Member Data Documentation

◆ mFallbackText

std::string InputPromptEntry::mFallbackText

◆ mGamepadType

GamepadType InputPromptEntry::mGamepadType = GamepadType::Count

◆ mGlyphCodepoint

uint32_t InputPromptEntry::mGlyphCodepoint = 0

◆ mGlyphFont

FontRef InputPromptEntry::mGlyphFont

◆ mInputPath

std::string InputPromptEntry::mInputPath

◆ mKind

InputPromptKind InputPromptEntry::mKind = InputPromptKind::Text

◆ mPlatform

Platform InputPromptEntry::mPlatform = Platform::Count

◆ mSprite

TextureRef InputPromptEntry::mSprite

The documentation for this struct was generated from the following file: