Polyphase Game Engine
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ShaderParameter Struct Reference

#include <Material.h>

Public Attributes

std::string mName
 
glm::vec4 mFloatValue = { }
 
TextureRef mTextureValue
 
ShaderParameterType mType = ShaderParameterType::Count
 
uint32_t mOffset = 0
 

Member Data Documentation

◆ mFloatValue

glm::vec4 ShaderParameter::mFloatValue = { }

◆ mName

std::string ShaderParameter::mName

◆ mOffset

uint32_t ShaderParameter::mOffset = 0

◆ mTextureValue

TextureRef ShaderParameter::mTextureValue

◆ mType


The documentation for this struct was generated from the following file: