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Polyphase Game Engine
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#include <Material.h>
Public Attributes | |
| std::string | mName |
| glm::vec4 | mFloatValue = { } |
| TextureRef | mTextureValue |
| ShaderParameterType | mType = ShaderParameterType::Count |
| uint32_t | mOffset = 0 |
| glm::vec4 ShaderParameter::mFloatValue = { } |
| std::string ShaderParameter::mName |
| uint32_t ShaderParameter::mOffset = 0 |
| TextureRef ShaderParameter::mTextureValue |
| ShaderParameterType ShaderParameter::mType = ShaderParameterType::Count |