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Polyphase Game Engine
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#include <SignalBus.h>
Public Attributes | |
| SignalBusHandlerFP | mFuncPointer = nullptr |
| SignalBusHandlerVoidFP | mVoidFuncPointer = nullptr |
| ScriptFunc | mScriptFunc |
| SignalBusHandlerFP SignalBusHandlerFunc::mFuncPointer = nullptr |
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mutable |
| SignalBusHandlerVoidFP SignalBusHandlerFunc::mVoidFuncPointer = nullptr |