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Polyphase Game Engine
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#include "PolyphaseAPI.h"#include "SmartPointer.h"#include "ScriptFunc.h"#include "Datum.h"#include <string>#include <unordered_map>Go to the source code of this file.
Classes | |
| struct | SignalBusHandlerFunc |
| class | SignalBusChannel |
| class | SignalBus |
Typedefs | |
| typedef Datum(* | SignalBusHandlerFP) (Node *listener, const std::vector< Datum > &args) |
| typedef void(* | SignalBusHandlerVoidFP) (Node *listener, const std::vector< Datum > &args) |
Functions | |
| POLYPHASE_API SignalBus * | GetSignalBus () |
| POLYPHASE_API SignalBus * GetSignalBus | ( | ) |