Polyphase Game Engine
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SignalHandlerFunc Struct Reference

#include <Signals.h>

Public Attributes

SignalHandlerFP mFuncPointer = nullptr
 
ScriptFunc mScriptFunc
 

Member Data Documentation

◆ mFuncPointer

SignalHandlerFP SignalHandlerFunc::mFuncPointer = nullptr

◆ mScriptFunc

ScriptFunc SignalHandlerFunc::mScriptFunc
mutable

The documentation for this struct was generated from the following file: