Polyphase Game Engine
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SkeletalAnimationChannel Struct Reference

#include <SkeletalAnimationAsset.h>

Public Attributes

std::string mBoneName
 
int32_t mSourceBoneIndex = -1
 
std::vector< PositionKeymPositionKeys
 
std::vector< RotationKeymRotationKeys
 
std::vector< ScaleKeymScaleKeys
 

Member Data Documentation

◆ mBoneName

std::string SkeletalAnimationChannel::mBoneName

◆ mPositionKeys

std::vector<PositionKey> SkeletalAnimationChannel::mPositionKeys

◆ mRotationKeys

std::vector<RotationKey> SkeletalAnimationChannel::mRotationKeys

◆ mScaleKeys

std::vector<ScaleKey> SkeletalAnimationChannel::mScaleKeys

◆ mSourceBoneIndex

int32_t SkeletalAnimationChannel::mSourceBoneIndex = -1

The documentation for this struct was generated from the following file: