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Polyphase Game Engine
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#include <SkeletalAnimationAsset.h>
Public Attributes | |
| std::string | mBoneName |
| int32_t | mSourceBoneIndex = -1 |
| std::vector< PositionKey > | mPositionKeys |
| std::vector< RotationKey > | mRotationKeys |
| std::vector< ScaleKey > | mScaleKeys |
| std::string SkeletalAnimationChannel::mBoneName |
| std::vector<PositionKey> SkeletalAnimationChannel::mPositionKeys |
| std::vector<RotationKey> SkeletalAnimationChannel::mRotationKeys |
| std::vector<ScaleKey> SkeletalAnimationChannel::mScaleKeys |
| int32_t SkeletalAnimationChannel::mSourceBoneIndex = -1 |