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Polyphase Game Engine
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#include <VulkanTypes.h>
Public Attributes | |
| GeometryData | mBase |
| glm::mat4 | mBoneMatrices [MAX_BONES] |
| uint32_t | mNumBoneInfluences |
| uint32_t | mPadding0 |
| uint32_t | mPadding1 |
| uint32_t | mPadding2 |
| GeometryData SkinnedGeometryData::mBase |
| glm::mat4 SkinnedGeometryData::mBoneMatrices[MAX_BONES] |
| uint32_t SkinnedGeometryData::mNumBoneInfluences |
| uint32_t SkinnedGeometryData::mPadding0 |
| uint32_t SkinnedGeometryData::mPadding1 |
| uint32_t SkinnedGeometryData::mPadding2 |