Polyphase Game Engine
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SkinnedGeometryData Struct Reference

#include <VulkanTypes.h>

Public Attributes

GeometryData mBase
 
glm::mat4 mBoneMatrices [MAX_BONES]
 
uint32_t mNumBoneInfluences
 
uint32_t mPadding0
 
uint32_t mPadding1
 
uint32_t mPadding2
 

Member Data Documentation

◆ mBase

GeometryData SkinnedGeometryData::mBase

◆ mBoneMatrices

glm::mat4 SkinnedGeometryData::mBoneMatrices[MAX_BONES]

◆ mNumBoneInfluences

uint32_t SkinnedGeometryData::mNumBoneInfluences

◆ mPadding0

uint32_t SkinnedGeometryData::mPadding0

◆ mPadding1

uint32_t SkinnedGeometryData::mPadding1

◆ mPadding2

uint32_t SkinnedGeometryData::mPadding2

The documentation for this struct was generated from the following file: