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Polyphase Game Engine
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#include <TileMap.h>
Public Attributes | |
| std::string | mName = "Layer" |
| bool | mVisible = true |
| bool | mLocked = false |
| float | mOpacity = 1.0f |
| TileMapLayerType | mType = TileMapLayerType::Visual |
| int32_t | mZOrder = 0 |
| std::unordered_map< int64_t, TileChunk > | mChunks |
| std::unordered_map<int64_t, TileChunk> TileMapLayer::mChunks |
| bool TileMapLayer::mLocked = false |
| std::string TileMapLayer::mName = "Layer" |
| float TileMapLayer::mOpacity = 1.0f |
| TileMapLayerType TileMapLayer::mType = TileMapLayerType::Visual |
| bool TileMapLayer::mVisible = true |
| int32_t TileMapLayer::mZOrder = 0 |