Polyphase Game Engine
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TileMapLayer Struct Reference

#include <TileMap.h>

Public Attributes

std::string mName = "Layer"
 
bool mVisible = true
 
bool mLocked = false
 
float mOpacity = 1.0f
 
TileMapLayerType mType = TileMapLayerType::Visual
 
int32_t mZOrder = 0
 
std::unordered_map< int64_t, TileChunkmChunks
 

Member Data Documentation

◆ mChunks

std::unordered_map<int64_t, TileChunk> TileMapLayer::mChunks

◆ mLocked

bool TileMapLayer::mLocked = false

◆ mName

std::string TileMapLayer::mName = "Layer"

◆ mOpacity

float TileMapLayer::mOpacity = 1.0f

◆ mType

◆ mVisible

bool TileMapLayer::mVisible = true

◆ mZOrder

int32_t TileMapLayer::mZOrder = 0

The documentation for this struct was generated from the following file: